tcg/player_side.gd

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GDScript3
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2025-01-25 11:57:55 +07:00
extends Control
signal play_card(card: Card)
signal rps_move(move: String)
@export var player_id: int
@export var deck: Container
@export var monster_name_label: Label
@export var monster_health_label: Label
@export var incoming_damage_label: Label
@export var energy_label: Label
var match_manager: MatchManager
func attach(match_manager: MatchManager):
self.match_manager = match_manager
match_manager.state_transitioned.connect(_on_update)
func _on_update(transition):
for child in deck.get_children():
child.queue_free()
var player: MatchPlayer = match_manager.players.get(player_id) as MatchPlayer
if not player:
return
energy_label.text = "Energy: " + str(player.energy)
var monster = player.monster
if monster:
monster_name_label.text = "Name: " + monster.card.id
monster_health_label.text = "Health: " + str(monster.health)
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incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
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if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
for card: Card in player.hand:
if match_manager.phase == Match.Phase.SUMMON and card is not MonsterCard:
continue
if (match_manager.phase == Match.Phase.SUPPORT_1 or match_manager.phase == Match.Phase.SUPPORT_2) and card is not SupportCard:
continue
if match_manager.phase == Match.Phase.SUPPORT_1 and card.type == "red":
continue
var btn = Button.new()
btn.text = card.id
btn.button_up.connect(func (): play_card.emit(card))
btn.disabled = (
card is MonsterCard and match_manager.phase != Match.Phase.SUMMON
) or (
card is SupportCard and match_manager.phase != Match.Phase.SUPPORT_1 and match_manager.phase != Match.Phase.SUPPORT_2
) or (
card is SupportCard and card.type == "red" and match_manager.phase != Match.Phase.SUPPORT_2
)
deck.add_child(btn)
if match_manager.phase == Match.Phase.RPS:
for move in ["rock", "paper", "scissors"]:
var btn = Button.new()
btn.text = move
btn.button_up.connect(func (): rps_move.emit(move))
deck.add_child(btn)