tcg/demo_game.gd

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2 KiB
GDScript3
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2025-01-25 11:57:55 +07:00
extends Control
@export var player_1_deck: Array[Card]
@export var player_2_deck: Array[Card]
@onready var match_manager = $MatchManager
@onready var own_side = $Own
@onready var opponent_side = $Opponent
@onready var start_game_btn = $StartGameButton
var player_action_queue: Dictionary
var player_1_action: Action:
get:
return player_action_queue.get(MatchManager.PLAYER_1_ID)
set(value):
player_action_queue[MatchManager.PLAYER_1_ID] = value
var player_2_action: Action:
get:
return player_action_queue.get(MatchManager.PLAYER_2_ID)
set(value):
player_action_queue[MatchManager.PLAYER_2_ID] = value
func _ready() -> void:
match_manager.init({
MatchManager.PLAYER_1_ID: player_1_deck,
MatchManager.PLAYER_2_ID: player_2_deck
})
own_side.attach(match_manager)
opponent_side.attach(match_manager)
match_manager.state_transitioned.connect(_on_match_manager_state_transitioned)
var transition_history: Array[PhaseTransition] = []
func _on_match_manager_state_transitioned(transition: PhaseTransition):
start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME
transition_history.append(transition)
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print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
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func _on_start_game_button_button_up() -> void:
match_manager.resolve({})
func _on_own_play_card(card: Card) -> void:
player_1_action = ActionPlayCard.new(card)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_opponent_play_card(card: Card) -> void:
player_2_action = ActionPlayCard.new(card)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_own_rps_move(move: String) -> void:
player_1_action = ActionRPSMove.new(move)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_opponent_rps_move(move: String) -> void:
player_2_action = ActionRPSMove.new(move)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()