feat: energy decrease

This commit is contained in:
kennetha123 2025-01-26 11:01:55 +07:00
parent 5395f971cb
commit 0d261242b3
3 changed files with 4 additions and 2 deletions

View file

@ -73,6 +73,7 @@ func _on_update(transition):
monster_card_ui.visible = true
monster_card_ui.show_monster(monster)
incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
else:
monster_card_ui.visible = false
if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
@ -113,7 +114,6 @@ func _on_update(transition):
if card is MonsterCard:
var monster_card:MonsterCardUI = monster_card_prefab.instantiate()
monster_card.show_monster(MatchMonster.new(card, card.base_health, 0))
if !is_disabled:
monster_card.left_clicked.connect(func ():
_pop_this_card(monster_card)