feat: energy decrease

This commit is contained in:
kennetha123 2025-01-26 11:01:55 +07:00
parent 5395f971cb
commit 0d261242b3
3 changed files with 4 additions and 2 deletions

View file

@ -107,8 +107,9 @@ layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -23.0
offset_top = -90.0
offset_right = 1152.0
offset_bottom = -67.0
grow_vertical = 0
text = "Energy:"

View file

@ -73,6 +73,7 @@ func _on_update(transition):
monster_card_ui.visible = true
monster_card_ui.show_monster(monster)
incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
else:
monster_card_ui.visible = false
if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
@ -113,7 +114,6 @@ func _on_update(transition):
if card is MonsterCard:
var monster_card:MonsterCardUI = monster_card_prefab.instantiate()
monster_card.show_monster(MatchMonster.new(card, card.base_health, 0))
if !is_disabled:
monster_card.left_clicked.connect(func ():
_pop_this_card(monster_card)

View file

@ -79,6 +79,7 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
players[player_id].monster = _monster_from_card(card)
players[player_id].hand = players[player_id].hand.filter(func(card_in_hand): return card.id != card_in_hand.id)
events.append(EventMonsterSummoned.new(card))
players[player_id].energy = players[player_id].energy - card.energy_cost
if players.values().all(func(player: MatchPlayer): return player.monster):
phase = Match.Phase.SUPPORT_1
Match.Phase.SUPPORT_1: