From 0f5f1d466f814d21a10d7d44b03f62430375d187 Mon Sep 17 00:00:00 2001 From: Kenshia <73539778+Kenshia@users.noreply.github.com> Date: Sat, 25 Jan 2025 11:50:10 +0700 Subject: [PATCH] fix: start game text & disconnect signal --- main.gd | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/main.gd b/main.gd index b977d81..3f1095d 100644 --- a/main.gd +++ b/main.gd @@ -62,7 +62,6 @@ func _ready() -> void: func _on_disconnect_clicked(): if (multiplayer.is_server()): server_discovery.disable_server() - multiplayer.peer_connected.disconnect(_on_player_connected) for peer_id in multiplayer.get_peers(): multiplayer.disconnect_peer(peer_id) @@ -119,6 +118,8 @@ func _on_host_pressed(): _on_connected_ok() + start_game_button.text = "Start Game (Not enough player)" + server_discovery.enable_server(active_port) func is_port_available(port: int) -> bool: