Initial commit
This commit is contained in:
commit
1cf3019178
8 changed files with 351 additions and 0 deletions
2
.gitattributes
vendored
Normal file
2
.gitattributes
vendored
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@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
Normal file
3
.gitignore
vendored
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@ -0,0 +1,3 @@
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# Godot 4+ specific ignores
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.godot/
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/android/
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132
export_presets.cfg
Normal file
132
export_presets.cfg
Normal file
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@ -0,0 +1,132 @@
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[preset.0]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=false
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/ahsan/OneDrive/Desktop/build.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.1]
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name="Windows Server"
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platform="Windows Desktop"
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runnable=false
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advanced_options=false
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dedicated_server=true
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custom_features=""
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export_filter="customized"
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customized_files={
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"res://": "strip"
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}
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include_filter=""
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exclude_filter=""
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export_path="C:/Users/ahsan/OneDrive/Desktop/server.exe"
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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1
icon.svg
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1
icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
37
icon.svg.import
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37
icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dbla0xaub2d6"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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76
main.gd
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76
main.gd
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@ -0,0 +1,76 @@
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extends Node
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const PORT = 25565
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const MAX_CONNECTIONS = 20
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var counter = 0
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@onready var before_connect_container = get_node("BeforeConnect") as Container
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@onready var host_text_edit = get_node("%HostTextEdit") as TextEdit
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@onready var connect_button = get_node("%ConnectButton") as Button
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@onready var after_connect_container = get_node("%AfterConnect") as Container
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@onready var counter_label = get_node("%CounterLabel") as Label
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@onready var decrement_button = get_node("%DecrementButton") as Button
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@onready var increment_button = get_node("%IncrementButton") as Button
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func _ready() -> void:
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if OS.has_feature("dedicated_server"):
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print("Starting dedicated server")
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var peer = ENetMultiplayerPeer.new()
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var err = peer.create_server(PORT, MAX_CONNECTIONS)
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if err:
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print(err)
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multiplayer.multiplayer_peer = peer
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multiplayer.peer_connected.connect(_on_player_connected)
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else:
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print("Game starting")
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#multiplayer.peer_disconnected.connect(_on_player_disconnected)
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multiplayer.connected_to_server.connect(_on_connected_ok)
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#multiplayer.connection_failed.connect(_on_connected_fail)
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#multiplayer.server_disconnected.connect(_on_server_disconnected)
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increment_button.button_up.connect(func(): _increment.rpc())
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decrement_button.button_up.connect(func(): _decrement.rpc())
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connect_button.button_up.connect(_on_connect_pressed)
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@rpc("any_peer", "call_local")
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func _increment():
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counter += 1
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counter_label.text = str(counter)
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@rpc("any_peer", "call_local")
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func _decrement():
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counter -= 1
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counter_label.text = str(counter)
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@rpc("authority", "call_remote")
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func _set_counter(value: int):
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counter = value
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counter_label.text = str(counter)
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func _on_connect_pressed():
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var peer = ENetMultiplayerPeer.new()
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var parsed: PackedStringArray = host_text_edit.text.split(":")
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print("Connecting to ", parsed[0])
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peer.create_client(parsed[0] if not parsed[0].is_empty() else "localhost", int(parsed[1]) if parsed.size() > 1 else PORT)
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multiplayer.multiplayer_peer = peer
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func _on_player_connected(id: int):
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if multiplayer.get_unique_id() == 1:
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_set_counter.rpc_id(id, counter)
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func _on_player_disconnected():
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pass
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func _on_connected_ok():
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$AfterConnect.visible = true
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$BeforeConnect.visible = false
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counter_label.text = str(counter)
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func _on_connected_fail():
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pass
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func _on_server_disconnected():
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pass
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80
main.tscn
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80
main.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c7gn46af6whf8"]
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[ext_resource type="Script" path="res://main.gd" id="1_e0ud3"]
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_e0ud3")
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[node name="BeforeConnect" type="VBoxContainer" parent="."]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -187.5
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offset_top = -88.0
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offset_right = 187.5
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offset_bottom = 88.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="HostTextEdit" type="TextEdit" parent="BeforeConnect"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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placeholder_text = "192.168.*.*"
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[node name="ConnectButton" type="Button" parent="BeforeConnect"]
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unique_name_in_owner = true
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custom_minimum_size = Vector2(0, 64)
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layout_mode = 2
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text = "Connect"
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[node name="AfterConnect" type="VBoxContainer" parent="."]
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unique_name_in_owner = true
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -187.5
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offset_top = -88.5
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offset_right = 187.5
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offset_bottom = 88.5
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CounterLabel" type="Label" parent="AfterConnect"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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theme_override_font_sizes/font_size = 64
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text = "1"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Actions" type="HBoxContainer" parent="AfterConnect"]
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layout_mode = 2
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[node name="DecrementButton" type="Button" parent="AfterConnect/Actions"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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text = "-"
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[node name="IncrementButton" type="Button" parent="AfterConnect/Actions"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 3
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text = "+"
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20
project.godot
Normal file
20
project.godot
Normal file
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@ -0,0 +1,20 @@
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; Engine configuration file.
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||||
; It's best edited using the editor UI and not directly,
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||||
; since the parameters that go here are not all obvious.
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||||
;
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||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
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||||
|
||||
config_version=5
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[application]
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||||
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config/name="tcg"
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||||
run/main_scene="res://main.tscn"
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||||
config/features=PackedStringArray("4.3", "Mobile")
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||||
config/icon="res://icon.svg"
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||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
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