feat: user always play bottom

This commit is contained in:
Kenshia 2025-01-25 22:35:11 +07:00
parent bebb7b467b
commit 2c4e9d90f3
5 changed files with 25 additions and 72 deletions

View file

@ -18,14 +18,14 @@ var id_to_card: Dictionary = {}
var player_action_queue: Dictionary var player_action_queue: Dictionary
var player_1_action: Action: var player_1_action: Action:
get: get:
return player_action_queue.get(MatchManager.PLAYER_1_ID) return player_action_queue.get(own_side.player_id)
set(value): set(value):
player_action_queue[MatchManager.PLAYER_1_ID] = value player_action_queue[own_side.player_id] = value
var player_2_action: Action: var player_2_action: Action:
get: get:
return player_action_queue.get(MatchManager.PLAYER_2_ID) return player_action_queue.get(opponent_side.player_id)
set(value): set(value):
player_action_queue[MatchManager.PLAYER_2_ID] = value player_action_queue[opponent_side.player_id] = value
var id var id
var signal_connected := false var signal_connected := false
@ -33,6 +33,9 @@ var signal_connected := false
func init(player_id: int) -> void: func init(player_id: int) -> void:
id = player_id id = player_id
own_side.player_id = player_id
opponent_side.player_id = MatchManager.PLAYER_2_ID if player_id == MatchManager.PLAYER_1_ID else MatchManager.PLAYER_1_ID
id_to_card.clear() id_to_card.clear()
var cards = player_1_deck.duplicate() var cards = player_1_deck.duplicate()
@ -44,9 +47,9 @@ func init(player_id: int) -> void:
match_manager.init({ match_manager.init({
MatchManager.PLAYER_1_ID: player_1_deck, MatchManager.PLAYER_1_ID: player_1_deck,
MatchManager.PLAYER_2_ID: player_2_deck MatchManager.PLAYER_2_ID: player_2_deck
}) }, own_side.player_id, opponent_side.player_id)
own_side.attach(match_manager, player_id == MatchManager.PLAYER_1_ID) own_side.attach(match_manager, true)
opponent_side.attach(match_manager, player_id == MatchManager.PLAYER_2_ID) opponent_side.attach(match_manager, false)
if !signal_connected: if !signal_connected:
match_manager.state_transitioned.connect(_on_match_manager_state_transitioned) match_manager.state_transitioned.connect(_on_match_manager_state_transitioned)
@ -65,19 +68,6 @@ func _on_start_game_button_button_up() -> void:
func rpc_start_game() -> void: func rpc_start_game() -> void:
match_manager.resolve({}) match_manager.resolve({})
func rpc_own_play_card(id: String) -> void:
if !id.is_empty():
var card = id_to_card[id]
player_1_action = ActionPlayCard.new(card)
else:
player_1_action = ActionSkipCard.new()
print(self.id, " rpc_own_play_card", player_1_action, player_2_action)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_own_play_card(card: Card) -> void: func _on_own_play_card(card: Card) -> void:
if card: if card:
player_1_action = ActionPlayCard.new(card) player_1_action = ActionPlayCard.new(card)
@ -105,29 +95,6 @@ func rpc_opponent_play_card(id: String) -> void:
match_manager.resolve(player_action_queue) match_manager.resolve(player_action_queue)
player_action_queue.clear() player_action_queue.clear()
func _on_opponent_play_card(card: Card) -> void:
if card:
player_2_action = ActionPlayCard.new(card)
opponent_played_card.emit(card)
else:
player_2_action = ActionSkipCard.new()
opponent_played_card.emit(null)
print(id, " _on_opponent_play_card", player_1_action, player_2_action)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func rpc_own_rps_move(move: String) -> void:
player_1_action = ActionRPSMove.new(move)
print(id, " rpc_own_rps_move", player_1_action, player_2_action, move)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_own_rps_move(move: String) -> void: func _on_own_rps_move(move: String) -> void:
player_1_action = ActionRPSMove.new(move) player_1_action = ActionRPSMove.new(move)
own_played_rts.emit(move) own_played_rts.emit(move)
@ -146,13 +113,3 @@ func rpc_opponent_rps_move(move: String) -> void:
if player_1_action: if player_1_action:
match_manager.resolve(player_action_queue) match_manager.resolve(player_action_queue)
player_action_queue.clear() player_action_queue.clear()
func _on_opponent_rps_move(move: String) -> void:
player_2_action = ActionRPSMove.new(move)
opponent_played_rts.emit(move)
print(id, " rpc_opponent_rps_move", player_1_action, player_2_action, move)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()

View file

@ -1,12 +1,12 @@
[gd_scene load_steps=8 format=3 uid="uid://bgc0u117jqyr1"] [gd_scene load_steps=8 format=3 uid="uid://l2ehohbd1xhk"]
[ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"] [ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"]
[ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"] [ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"]
[ext_resource type="Script" path="res://tcg/card/card.gd" id="2_xuft0"] [ext_resource type="Script" path="res://tcg/card/card.gd" id="2_xuft0"]
[ext_resource type="PackedScene" uid="uid://cikstg43mudkn" path="res://tcg/match/match_manager.tscn" id="3_3yhrl"] [ext_resource type="PackedScene" uid="uid://cikstg43mudkn" path="res://tcg/match/match_manager.tscn" id="3_3yhrl"]
[ext_resource type="Resource" uid="uid://cs7q8i7bvohmj" path="res://data/cards/monster/capytain.tres" id="3_we1tk"] [ext_resource type="Resource" path="res://data/cards/monster/capytain.tres" id="3_we1tk"]
[ext_resource type="Resource" uid="uid://4eod3m0vc5a8" path="res://data/cards/support/potion.tres" id="4_kkhfk"] [ext_resource type="Resource" uid="uid://4eod3m0vc5a8" path="res://data/cards/support/potion.tres" id="4_kkhfk"]
[ext_resource type="Resource" uid="uid://di76avwc0gn8e" path="res://data/cards/monster/axoluna.tres" id="5_3cm5x"] [ext_resource type="Resource" path="res://data/cards/monster/axoluna.tres" id="5_3cm5x"]
[node name="DemoGame" type="Control"] [node name="DemoGame" type="Control"]
layout_mode = 3 layout_mode = 3

10
main.gd
View file

@ -58,24 +58,14 @@ func _ready() -> void:
server_discovery.server_removed.connect(_on_server_removed) server_discovery.server_removed.connect(_on_server_removed)
demo_game.own_played_card.connect(func (card): _on_own_played_card.rpc(card.id if card else "")) demo_game.own_played_card.connect(func (card): _on_own_played_card.rpc(card.id if card else ""))
demo_game.opponent_played_card.connect(func (card): _on_opponent_played_card.rpc(card.id if card else ""))
demo_game.own_played_rts.connect(func (move): _on_own_played_rts.rpc(move)) demo_game.own_played_rts.connect(func (move): _on_own_played_rts.rpc(move))
demo_game.opponent_played_rts.connect(func (move): _on_opponent_played_rts.rpc(move))
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
func _on_own_played_card(card_id: String): func _on_own_played_card(card_id: String):
demo_game.rpc_own_play_card(card_id)
@rpc("any_peer", "call_remote", "reliable")
func _on_opponent_played_card(card_id: String):
demo_game.rpc_opponent_play_card(card_id) demo_game.rpc_opponent_play_card(card_id)
@rpc("any_peer", "call_remote", "reliable") @rpc("any_peer", "call_remote", "reliable")
func _on_own_played_rts(move: String): func _on_own_played_rts(move: String):
demo_game.rpc_own_rps_move(move)
@rpc("any_peer", "call_remote", "reliable")
func _on_opponent_played_rts(move: String):
demo_game.rpc_opponent_rps_move(move) demo_game.rpc_opponent_rps_move(move)
@rpc("authority", "call_local", "reliable") @rpc("authority", "call_local", "reliable")

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://main.gd" id="1_e0ud3"] [ext_resource type="Script" path="res://main.gd" id="1_e0ud3"]
[ext_resource type="Script" path="res://server_discovery.gd" id="2_hed18"] [ext_resource type="Script" path="res://server_discovery.gd" id="2_hed18"]
[ext_resource type="PackedScene" uid="uid://bgc0u117jqyr1" path="res://demo_game.tscn" id="3_2ln6b"] [ext_resource type="PackedScene" uid="uid://l2ehohbd1xhk" path="res://demo_game.tscn" id="3_2ln6b"]
[node name="Main" type="Control"] [node name="Main" type="Control"]
layout_mode = 3 layout_mode = 3

View file

@ -16,16 +16,22 @@ var rps_wins = {
var players: Dictionary var players: Dictionary
var player_1: MatchPlayer: var player_1: MatchPlayer:
get: get:
return players[PLAYER_1_ID] as MatchPlayer return players[actual_p1_id] as MatchPlayer
var player_2: MatchPlayer: var player_2: MatchPlayer:
get: get:
return players[PLAYER_2_ID] as MatchPlayer return players[actual_p2_id] as MatchPlayer
var phase: Match.Phase = Match.Phase.PREGAME var phase: Match.Phase = Match.Phase.PREGAME
var actual_p1_id: int
var actual_p2_id: int
func _ready() -> void: func _ready() -> void:
cleanup() cleanup()
func init(decks: Dictionary): func init(decks: Dictionary, actual_p1_id: int, actual_p2_id: int):
self.actual_p1_id = actual_p1_id
self.actual_p2_id = actual_p2_id
cleanup() cleanup()
for player_id in [PLAYER_1_ID, PLAYER_2_ID]: for player_id in [PLAYER_1_ID, PLAYER_2_ID]:
var deck_shuffled = decks[player_id].duplicate() as Array[Card] var deck_shuffled = decks[player_id].duplicate() as Array[Card]
@ -50,8 +56,8 @@ func cleanup():
func resolve(action_by_player_id: Dictionary) -> PhaseTransition: func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
var initial_phase = phase var initial_phase = phase
var events = [] as Array[Event] var events = [] as Array[Event]
var player_1_action = action_by_player_id.get(PLAYER_1_ID) as Action var player_1_action = action_by_player_id.get(actual_p1_id) as Action
var player_2_action = action_by_player_id.get(PLAYER_2_ID) as Action var player_2_action = action_by_player_id.get(actual_p2_id) as Action
match phase: match phase:
Match.Phase.PREGAME: Match.Phase.PREGAME:
var CARDS_TO_DRAW: int = 3 var CARDS_TO_DRAW: int = 3