fix: grammar issue

This commit is contained in:
istamarahsan 2025-01-26 07:31:48 +07:00
parent 64e79704bf
commit 3220f4937f
2 changed files with 3 additions and 3 deletions

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://main.gd" id="1_e0ud3"]
[ext_resource type="Script" path="res://server_discovery.gd" id="2_hed18"]
[ext_resource type="PackedScene" uid="uid://l2ehohbd1xhk" path="res://demo_game.tscn" id="3_2ln6b"]
[ext_resource type="PackedScene" uid="uid://bgc0u117jqyr1" path="res://demo_game.tscn" id="3_2ln6b"]
[node name="Main" type="Control"]
layout_mode = 3

View file

@ -117,11 +117,11 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
if _player_has_active_support_card(pair.from, "all_out_attack"):
var rps = [pair.from.monster.card.rock, pair.from.monster.card.paper, pair.from.monster.card.scissors]
computed_damage = rps.reduce(func (a, b): return a + b, 0)
pair.from.health_delta -= rps.min()
pair.from.monster.health_delta -= rps.min()
if _player_has_active_support_card(pair.from, "sword_mastery"):
computed_damage += 20
if _player_has_active_support_card(pair.from, "lifesteal"):
pair.from.health_delta += computed_damage
pair.from.monster.health_delta += computed_damage
pair.to.monster.health_delta -= computed_damage
phase = Match.Phase.SUPPORT_2