feat: new cards in game
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2c4e9d90f3
commit
5af462e78d
14 changed files with 700 additions and 123 deletions
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@ -4,14 +4,22 @@ signal play_card(card: Card)
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signal rps_move(move: String)
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@export var player_id: int
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@export var deck: Container
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@export var monster_name_label: Label
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@export var monster_health_label: Label
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@export var incoming_damage_label: Label
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@export var energy_label: Label
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@export var skip_card_prefab: PackedScene
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@export var support_red_card_prefab: PackedScene
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@export var support_green_card_prefab: PackedScene
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@export var monster_card_prefab: PackedScene
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@onready var monster_card_ui := $"MonsterCard"
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@onready var support1_green := $"Support1GreenCard"
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@onready var support2_green := $"Support2GreenCard"
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@onready var support2_red := $"Support2RedCard"
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@onready var incoming_damage_label := $"IncomingDamageLabel"
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var match_manager: MatchManager
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var show_buttons: bool
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var signal_connected: bool
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var selected_card: Control
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func attach(match_manager: MatchManager, show_buttons: bool = true):
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self.show_buttons = show_buttons
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@ -20,18 +28,49 @@ func attach(match_manager: MatchManager, show_buttons: bool = true):
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match_manager.state_transitioned.connect(_on_update)
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signal_connected = true
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func _ready():
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monster_card_ui.visible = false
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support1_green.visible = false
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support2_green.visible = false
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support2_red.visible = false
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func _on_update(transition):
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selected_card = null
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for child in deck.get_children():
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child.queue_free()
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var player: MatchPlayer = match_manager.players.get(player_id) as MatchPlayer
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if not player:
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return
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energy_label.text = "Energy: " + str(player.energy)
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if match_manager.support_cards_1.has(player):
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support1_green.visible = true
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support1_green.card = match_manager.support_cards_1[player]
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else:
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support1_green.visible = false
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if match_manager.support_cards_2.has(player):
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var card: SupportCard = match_manager.support_cards_2[player]
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if card.type == "green":
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support2_green.visible = true
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support2_green.card = card
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else:
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support2_red.visible = true
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support2_red.card = card
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else:
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support2_green.visible = false
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support2_red.visible = false
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var monster = player.monster
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if monster:
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monster_name_label.text = "Name: " + monster.card.id
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monster_health_label.text = "Health: " + str(monster.health)
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monster_card_ui.visible = true
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monster_card_ui.show_monster(monster)
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incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
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else:
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monster_card_ui.visible = false
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if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
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if (
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@ -39,9 +78,10 @@ func _on_update(transition):
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) or (
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match_manager.phase == Match.Phase.SUMMON and player.monster and player.monster.health > 0 && show_buttons
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):
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var skip_btn = Button.new()
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skip_btn.text = "Skip"
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skip_btn.button_up.connect(func (): play_card.emit(null))
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var skip_btn:CardBase = skip_card_prefab.instantiate()
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skip_btn.left_clicked.connect(func ():
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_pop_this_card(skip_btn)
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play_card.emit(null))
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deck.add_child(skip_btn)
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for card: Card in player.hand:
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@ -55,10 +95,7 @@ func _on_update(transition):
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if !show_buttons :
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continue
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var btn = Button.new()
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btn.text = card.id
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btn.button_up.connect(func (): play_card.emit(card))
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btn.disabled = (
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var is_disabled = (
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card is MonsterCard and match_manager.phase != Match.Phase.SUMMON
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) or (
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card is SupportCard and match_manager.phase != Match.Phase.SUPPORT_1 and match_manager.phase != Match.Phase.SUPPORT_2
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@ -67,7 +104,32 @@ func _on_update(transition):
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) or (
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card is MonsterCard and match_manager.phase == Match.Phase.SUMMON and player.monster and player.monster.health > 0
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)
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deck.add_child(btn)
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var btn: CardBase = null
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if card is MonsterCard:
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var monster_card:MonsterCardUI = monster_card_prefab.instantiate()
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monster_card.show_monster(MatchMonster.new(card, card.base_health, 0))
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if !is_disabled:
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monster_card.left_clicked.connect(func ():
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_pop_this_card(monster_card)
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play_card.emit(card))
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deck.add_child(monster_card)
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elif card is SupportCard and card.type == "red":
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btn = support_red_card_prefab.instantiate()
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btn.card = card
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deck.add_child(btn)
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else:
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btn = support_green_card_prefab.instantiate()
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btn.card = card
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deck.add_child(btn)
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if btn and !is_disabled:
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btn.left_clicked.connect(func ():
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_pop_this_card(btn)
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play_card.emit(card))
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if match_manager.phase == Match.Phase.RPS:
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for move in ["rock", "paper", "scissors"]:
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@ -78,4 +140,10 @@ func _on_update(transition):
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btn.text = move
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btn.button_up.connect(func (): rps_move.emit(move))
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deck.add_child(btn)
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func _pop_this_card(control: Control):
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if selected_card:
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selected_card.size_flags_vertical = Control.SIZE_SHRINK_END
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control.size_flags_vertical = Control.SIZE_SHRINK_BEGIN
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selected_card = control
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