feat: new cards in game

This commit is contained in:
Kenshia 2025-01-26 01:58:35 +07:00
parent 2c4e9d90f3
commit 5af462e78d
14 changed files with 700 additions and 123 deletions

View file

@ -7,15 +7,19 @@
[ext_resource type="Texture2D" uid="uid://blejyda8mendg" path="res://assets/card_base/InnerFill.png" id="4_pgomu"]
[ext_resource type="Texture2D" uid="uid://by7ws88pn4tvb" path="res://assets/card_base/Separator.png" id="5_501uu"]
[ext_resource type="Texture2D" uid="uid://0gxplli5krq2" path="res://assets/card_base/Pill.png" id="6_ce7hm"]
[ext_resource type="Theme" uid="uid://cj3vs5hq2mcbp" path="res://cards.tres" id="7_va1d7"]
[ext_resource type="Theme" path="res://cards.tres" id="7_va1d7"]
[ext_resource type="Texture2D" uid="uid://rh3aswb0p7ri" path="res://assets/energy.png" id="8_4yq42"]
[ext_resource type="FontFile" uid="uid://08q3kkwmd4u6" path="res://assets/Inter-Regular.otf" id="10_c2ugn"]
[node name="CardBase" type="Control" node_paths=PackedStringArray("card_name_label", "card_desc_label", "icon_rect")]
custom_minimum_size = Vector2(220, 320)
layout_mode = 3
anchors_preset = 0
offset_right = 220.0
offset_bottom = 320.0
scale = Vector2(0.7, 0.7)
pivot_offset = Vector2(110, 160)
size_flags_vertical = 8
script = ExtResource("1_rpopv")
card_name_label = NodePath("MarginContainer/Label")
card_desc_label = NodePath("MarginContainer/DescriptionLabel")
@ -144,6 +148,7 @@ horizontal_alignment = 1
vertical_alignment = 1
[node name="Icon" type="TextureRect" parent="MarginContainer"]
layout_mode = 0
offset_left = 26.0
offset_top = 74.0
offset_right = 169.0
@ -153,6 +158,7 @@ expand_mode = 1
stretch_mode = 6
[node name="DescriptionLabel" type="Label" parent="MarginContainer"]
layout_mode = 0
offset_left = 11.0
offset_top = 224.0
offset_right = 200.0