feat: more multiplayer
This commit is contained in:
parent
3981646279
commit
6c6e1b3289
9 changed files with 429 additions and 104 deletions
112
demo_game.gd
112
demo_game.gd
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@ -1,4 +1,10 @@
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extends Control
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class_name DemoGame
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signal own_played_card(card: Card)
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signal opponent_played_card(card: Card)
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signal own_played_rts(move: String)
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signal opponent_played_rts(move: String)
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@export var player_1_deck: Array[Card]
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@export var player_2_deck: Array[Card]
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@ -7,6 +13,8 @@ extends Control
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@onready var opponent_side = $Opponent
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@onready var start_game_btn = $StartGameButton
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var id_to_card: Dictionary = {}
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var player_action_queue: Dictionary
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var player_1_action: Action:
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get:
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@ -19,14 +27,30 @@ var player_2_action: Action:
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set(value):
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player_action_queue[MatchManager.PLAYER_2_ID] = value
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func _ready() -> void:
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var id
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var signal_connected := false
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func init(player_id: int) -> void:
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id = player_id
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id_to_card.clear()
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var cards = player_1_deck.duplicate()
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cards.append_array(player_2_deck)
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for card in cards:
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if card.id not in id_to_card:
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id_to_card[card.id] = card
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match_manager.init({
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MatchManager.PLAYER_1_ID: player_1_deck,
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MatchManager.PLAYER_2_ID: player_2_deck
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})
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own_side.attach(match_manager)
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opponent_side.attach(match_manager)
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match_manager.state_transitioned.connect(_on_match_manager_state_transitioned)
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own_side.attach(match_manager, player_id == MatchManager.PLAYER_1_ID)
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opponent_side.attach(match_manager, player_id == MatchManager.PLAYER_2_ID)
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if !signal_connected:
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match_manager.state_transitioned.connect(_on_match_manager_state_transitioned)
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signal_connected = true
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var transition_history: Array[PhaseTransition] = []
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func _on_match_manager_state_transitioned(transition: PhaseTransition):
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@ -35,28 +59,100 @@ func _on_match_manager_state_transitioned(transition: PhaseTransition):
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print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
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func _on_start_game_button_button_up() -> void:
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#match_manager.resolve({})
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pass
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func rpc_start_game() -> void:
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match_manager.resolve({})
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func _on_own_play_card(card: Card) -> void:
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player_1_action = ActionPlayCard.new(card)
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func rpc_own_play_card(id: String) -> void:
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if !id.is_empty():
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var card = id_to_card[id]
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player_1_action = ActionPlayCard.new(card)
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else:
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player_1_action = ActionSkipCard.new()
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print(self.id, " rpc_own_play_card", player_1_action, player_2_action)
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if player_2_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func _on_opponent_play_card(card: Card) -> void:
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player_2_action = ActionPlayCard.new(card)
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func _on_own_play_card(card: Card) -> void:
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if card:
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player_1_action = ActionPlayCard.new(card)
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own_played_card.emit(card)
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else:
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player_1_action = ActionSkipCard.new()
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own_played_card.emit(null)
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print(id, " _on_own_play_card", player_1_action, player_2_action)
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if player_2_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func rpc_opponent_play_card(id: String) -> void:
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if !id.is_empty():
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var card = id_to_card[id]
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player_2_action = ActionPlayCard.new(card)
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else:
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player_2_action = ActionSkipCard.new()
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print(self.id , " rpc_opponent_play_card", player_1_action, player_2_action)
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if player_1_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func _on_opponent_play_card(card: Card) -> void:
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if card:
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player_2_action = ActionPlayCard.new(card)
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opponent_played_card.emit(card)
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else:
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player_2_action = ActionSkipCard.new()
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opponent_played_card.emit(null)
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print(id, " _on_opponent_play_card", player_1_action, player_2_action)
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if player_1_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func rpc_own_rps_move(move: String) -> void:
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player_1_action = ActionRPSMove.new(move)
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print(id, " rpc_own_rps_move", player_1_action, player_2_action, move)
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if player_2_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func _on_own_rps_move(move: String) -> void:
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player_1_action = ActionRPSMove.new(move)
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own_played_rts.emit(move)
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print(id, " _on_own_rps_move", player_1_action, player_2_action, move)
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if player_2_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func rpc_opponent_rps_move(move: String) -> void:
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player_2_action = ActionRPSMove.new(move)
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print(id, " rpc_opponent_rps_move", player_1_action, player_2_action, move)
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if player_1_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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func _on_opponent_rps_move(move: String) -> void:
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player_2_action = ActionRPSMove.new(move)
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opponent_played_rts.emit(move)
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print(id, " rpc_opponent_rps_move", player_1_action, player_2_action, move)
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if player_1_action:
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match_manager.resolve(player_action_queue)
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player_action_queue.clear()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://bgc0u117jqyr1"]
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[gd_scene load_steps=8 format=3 uid="uid://l2ehohbd1xhk"]
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[ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"]
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[ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"]
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@ -16,8 +16,8 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_jn16u")
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player_1_deck = Array[ExtResource("2_xuft0")]([ExtResource("3_we1tk"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk")])
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player_2_deck = Array[ExtResource("2_xuft0")]([ExtResource("5_3cm5x"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk")])
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player_1_deck = Array[ExtResource("2_xuft0")]([ExtResource("3_we1tk"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk"), ExtResource("5_3cm5x")])
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player_2_deck = Array[ExtResource("2_xuft0")]([ExtResource("5_3cm5x"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk"), ExtResource("3_we1tk")])
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[node name="Own" type="VBoxContainer" parent="." node_paths=PackedStringArray("deck", "monster_name_label", "monster_health_label", "incoming_damage_label", "energy_label")]
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layout_mode = 1
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@ -130,3 +130,211 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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[preset.2]
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name="Android"
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platform="Android"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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gradle_build/use_gradle_build=false
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gradle_build/gradle_build_directory=""
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gradle_build/android_source_template=""
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gradle_build/compress_native_libraries=false
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gradle_build/export_format=0
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gradle_build/min_sdk=""
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gradle_build/target_sdk=""
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architectures/armeabi-v7a=false
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architectures/arm64-v8a=true
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architectures/x86=false
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architectures/x86_64=false
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version/code=1
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version/name=""
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package/unique_name="com.example.$genname"
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package/name=""
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package/signed=true
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package/app_category=2
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package/retain_data_on_uninstall=false
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package/exclude_from_recents=false
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package/show_in_android_tv=false
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package/show_in_app_library=true
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package/show_as_launcher_app=false
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launcher_icons/main_192x192=""
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launcher_icons/adaptive_foreground_432x432=""
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launcher_icons/adaptive_background_432x432=""
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graphics/opengl_debug=false
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xr_features/xr_mode=0
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screen/immersive_mode=true
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screen/support_small=true
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screen/support_normal=true
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screen/support_large=true
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screen/support_xlarge=true
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user_data_backup/allow=false
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command_line/extra_args=""
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apk_expansion/enable=false
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apk_expansion/SALT=""
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apk_expansion/public_key=""
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permissions/custom_permissions=PackedStringArray()
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permissions/access_checkin_properties=false
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permissions/access_coarse_location=false
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permissions/access_fine_location=false
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permissions/access_location_extra_commands=false
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permissions/access_mock_location=false
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permissions/access_network_state=false
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permissions/access_surface_flinger=false
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permissions/access_wifi_state=false
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permissions/account_manager=false
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permissions/add_voicemail=false
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permissions/authenticate_accounts=false
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permissions/battery_stats=false
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permissions/bind_accessibility_service=false
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permissions/bind_appwidget=false
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permissions/bind_device_admin=false
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permissions/bind_input_method=false
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permissions/bind_nfc_service=false
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permissions/bind_notification_listener_service=false
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permissions/bind_print_service=false
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permissions/bind_remoteviews=false
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permissions/bind_text_service=false
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permissions/bind_vpn_service=false
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permissions/bind_wallpaper=false
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permissions/bluetooth=false
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permissions/bluetooth_admin=false
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permissions/bluetooth_privileged=false
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permissions/brick=false
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permissions/broadcast_package_removed=false
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permissions/broadcast_sms=false
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permissions/broadcast_sticky=false
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permissions/broadcast_wap_push=false
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permissions/call_phone=false
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permissions/call_privileged=false
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permissions/camera=false
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permissions/capture_audio_output=false
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permissions/capture_secure_video_output=false
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permissions/capture_video_output=false
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permissions/change_component_enabled_state=false
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permissions/change_configuration=false
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permissions/change_network_state=false
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permissions/change_wifi_multicast_state=false
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permissions/change_wifi_state=false
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permissions/clear_app_cache=false
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permissions/clear_app_user_data=false
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permissions/control_location_updates=false
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permissions/delete_cache_files=false
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permissions/delete_packages=false
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permissions/device_power=false
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permissions/diagnostic=false
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permissions/disable_keyguard=false
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permissions/dump=false
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permissions/expand_status_bar=false
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permissions/factory_test=false
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permissions/flashlight=false
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permissions/force_back=false
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permissions/get_accounts=false
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permissions/get_package_size=false
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permissions/get_tasks=false
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permissions/get_top_activity_info=false
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permissions/global_search=false
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permissions/hardware_test=false
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permissions/inject_events=false
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permissions/install_location_provider=false
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permissions/install_packages=false
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permissions/install_shortcut=false
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permissions/internal_system_window=false
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permissions/internet=false
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permissions/kill_background_processes=false
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permissions/location_hardware=false
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permissions/manage_accounts=false
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permissions/manage_app_tokens=false
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permissions/manage_documents=false
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permissions/manage_external_storage=false
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permissions/master_clear=false
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permissions/media_content_control=false
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permissions/modify_audio_settings=false
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permissions/modify_phone_state=false
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permissions/mount_format_filesystems=false
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permissions/mount_unmount_filesystems=false
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permissions/nfc=false
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permissions/persistent_activity=false
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permissions/post_notifications=false
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permissions/process_outgoing_calls=false
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permissions/read_calendar=false
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permissions/read_call_log=false
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permissions/read_contacts=false
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permissions/read_external_storage=false
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permissions/read_frame_buffer=false
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permissions/read_history_bookmarks=false
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permissions/read_input_state=false
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permissions/read_logs=false
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permissions/read_phone_state=false
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permissions/read_profile=false
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permissions/read_sms=false
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permissions/read_social_stream=false
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permissions/read_sync_settings=false
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permissions/read_sync_stats=false
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permissions/read_user_dictionary=false
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permissions/reboot=false
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permissions/receive_boot_completed=false
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permissions/receive_mms=false
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permissions/receive_sms=false
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permissions/receive_wap_push=false
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permissions/record_audio=false
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permissions/reorder_tasks=false
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permissions/restart_packages=false
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permissions/send_respond_via_message=false
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permissions/send_sms=false
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permissions/set_activity_watcher=false
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permissions/set_alarm=false
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permissions/set_always_finish=false
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permissions/set_animation_scale=false
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permissions/set_debug_app=false
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permissions/set_orientation=false
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permissions/set_pointer_speed=false
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permissions/set_preferred_applications=false
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permissions/set_process_limit=false
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permissions/set_time=false
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permissions/set_time_zone=false
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permissions/set_wallpaper=false
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permissions/set_wallpaper_hints=false
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permissions/signal_persistent_processes=false
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permissions/status_bar=false
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permissions/subscribed_feeds_read=false
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permissions/subscribed_feeds_write=false
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permissions/system_alert_window=false
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permissions/transmit_ir=false
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permissions/uninstall_shortcut=false
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permissions/update_device_stats=false
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permissions/use_credentials=false
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permissions/use_sip=false
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permissions/vibrate=false
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permissions/wake_lock=false
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permissions/write_apn_settings=false
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permissions/write_calendar=false
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permissions/write_call_log=false
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permissions/write_contacts=false
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permissions/write_external_storage=false
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permissions/write_gservices=false
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permissions/write_history_bookmarks=false
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permissions/write_profile=false
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permissions/write_secure_settings=false
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permissions/write_settings=false
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permissions/write_sms=false
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permissions/write_social_stream=false
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permissions/write_sync_settings=false
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permissions/write_user_dictionary=false
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87
main.gd
87
main.gd
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@ -1,41 +1,41 @@
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extends Node
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class_name MainNode
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const PORT = 25565
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const PORT_RANGE := 10
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const MAX_CONNECTIONS = 20
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var counter = 0
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@onready var before_connect_container = get_node("BeforeConnect") as Container
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@onready var host_text_edit = get_node("%HostTextEdit") as TextEdit
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@onready var connect_button = get_node("%ConnectButton") as Button
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@onready var host_button = get_node("%HostButton") as Button
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@onready var server_discovery = get_node("%ServerDiscovery") as ServerDiscovery
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@onready var after_connect_container = get_node("%AfterConnect") as Container
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@onready var counter_label = get_node("%CounterLabel") as Label
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@onready var decrement_button = get_node("%DecrementButton") as Button
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@onready var increment_button = get_node("%IncrementButton") as Button
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@onready var after_connect_container = get_node("%AfterConnect") as Node
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@onready var disconnect_button = get_node("%DisconnectButton") as Button
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@onready var start_game_button = get_node("%StartGameButton") as Button
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@onready var demo_game = get_node("AfterConnect/DemoGame") as DemoGame
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@onready var start_game_button = (get_node("AfterConnect/DemoGame") as DemoGame).start_game_btn
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|
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|
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var active_port: int
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var server_buttons: Dictionary = Dictionary()
|
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var base_seed: int
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|
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func _clean_room():
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# this is if someone left the room and we will just clean the game room again
|
||||
# should only called on host
|
||||
_set_counter(0)
|
||||
# need to clean for server
|
||||
pass
|
||||
|
||||
func _on_start_game_clicked():
|
||||
if !multiplayer.multiplayer_peer:
|
||||
return
|
||||
if !multiplayer.get_unique_id() != 1:
|
||||
if !multiplayer.is_server():
|
||||
return
|
||||
if (multiplayer.get_peers().size() == 0):
|
||||
return
|
||||
# do start game here, should only run on host
|
||||
_start_game.rpc()
|
||||
pass
|
||||
|
||||
func _ready() -> void:
|
||||
|
|
@ -51,14 +51,46 @@ func _ready() -> void:
|
|||
#multiplayer.connection_failed.connect(_on_connected_fail)
|
||||
multiplayer.server_disconnected.connect(_on_server_disconnected)
|
||||
|
||||
increment_button.button_up.connect(func(): _increment.rpc())
|
||||
decrement_button.button_up.connect(func(): _decrement.rpc())
|
||||
disconnect_button.button_up.connect(_on_disconnect_clicked)
|
||||
connect_button.get_parent().remove_child(connect_button)
|
||||
|
||||
server_discovery.server_added.connect(_on_server_added)
|
||||
server_discovery.server_removed.connect(_on_server_removed)
|
||||
|
||||
demo_game.own_played_card.connect(func (card): _on_own_played_card.rpc(card.id if card else ""))
|
||||
demo_game.opponent_played_card.connect(func (card): _on_opponent_played_card.rpc(card.id if card else ""))
|
||||
demo_game.own_played_rts.connect(func (move): _on_own_played_rts.rpc(move))
|
||||
demo_game.opponent_played_rts.connect(func (move): _on_opponent_played_rts.rpc(move))
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func _on_own_played_card(card_id: String):
|
||||
demo_game.rpc_own_play_card(card_id)
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func _on_opponent_played_card(card_id: String):
|
||||
demo_game.rpc_opponent_play_card(card_id)
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func _on_own_played_rts(move: String):
|
||||
demo_game.rpc_own_rps_move(move)
|
||||
|
||||
@rpc("any_peer", "call_remote", "reliable")
|
||||
func _on_opponent_played_rts(move: String):
|
||||
demo_game.rpc_opponent_rps_move(move)
|
||||
|
||||
@rpc("authority", "call_local", "reliable")
|
||||
func _sync_seed(seed: int):
|
||||
seed(seed)
|
||||
|
||||
@rpc("authority", "call_local", "reliable")
|
||||
func _start_game():
|
||||
if multiplayer.is_server():
|
||||
demo_game.init(MatchManager.PLAYER_1_ID)
|
||||
else:
|
||||
demo_game.init(MatchManager.PLAYER_2_ID)
|
||||
|
||||
demo_game.rpc_start_game()
|
||||
|
||||
func _on_disconnect_clicked():
|
||||
if (multiplayer.is_server()):
|
||||
server_discovery.disable_server()
|
||||
|
|
@ -118,8 +150,12 @@ func _on_host_pressed():
|
|||
|
||||
_on_connected_ok()
|
||||
|
||||
start_game_button.disabled = true
|
||||
start_game_button.text = "Start Game (Not enough player)"
|
||||
|
||||
base_seed = randi()
|
||||
_sync_seed.rpc(base_seed)
|
||||
|
||||
server_discovery.enable_server(active_port)
|
||||
|
||||
func is_port_available(port: int) -> bool:
|
||||
|
|
@ -133,26 +169,13 @@ func is_port_available(port: int) -> bool:
|
|||
else:
|
||||
return false
|
||||
|
||||
@rpc("any_peer", "call_local")
|
||||
func _increment():
|
||||
counter += 1
|
||||
counter_label.text = str(counter)
|
||||
|
||||
@rpc("any_peer", "call_local")
|
||||
func _decrement():
|
||||
counter -= 1
|
||||
counter_label.text = str(counter)
|
||||
|
||||
@rpc("authority", "call_remote")
|
||||
func _set_counter(value: int):
|
||||
counter = value
|
||||
counter_label.text = str(counter)
|
||||
|
||||
func _on_player_connected(id: int):
|
||||
if multiplayer.get_unique_id() == 1:
|
||||
_set_counter.rpc_id(id, counter)
|
||||
|
||||
_sync_seed.rpc(base_seed)
|
||||
|
||||
if (multiplayer.get_peers().size() > 0):
|
||||
start_game_button.disabled = false
|
||||
start_game_button.text = "Start Game"
|
||||
server_discovery.disable_server()
|
||||
|
||||
|
|
@ -165,22 +188,20 @@ func _on_player_disconnected(id):
|
|||
|
||||
if (id != 1 and multiplayer.get_unique_id() == 1):
|
||||
_clean_room()
|
||||
start_game_button.disabled = true
|
||||
start_game_button.text = "Start Game (Not enough player)"
|
||||
server_discovery.enable_server(active_port)
|
||||
|
||||
func _on_connected_ok():
|
||||
$AfterConnect.visible = true
|
||||
$BeforeConnect.visible = false
|
||||
counter_label.text = str(counter)
|
||||
|
||||
if (multiplayer.is_server()):
|
||||
disconnect_button.text = "Disconnect (Host)"
|
||||
if start_game_button.get_parent() != after_connect_container:
|
||||
after_connect_container.add_child(start_game_button)
|
||||
start_game_button.visible = true
|
||||
else:
|
||||
disconnect_button.text = "Disconnect"
|
||||
if start_game_button.get_parent() == after_connect_container:
|
||||
after_connect_container.remove_child(start_game_button)
|
||||
start_game_button.visible = false
|
||||
|
||||
func _on_connected_fail():
|
||||
pass
|
||||
|
|
|
|||
65
main.tscn
65
main.tscn
|
|
@ -1,7 +1,8 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://c7gn46af6whf8"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://c7gn46af6whf8"]
|
||||
|
||||
[ext_resource type="Script" path="res://main.gd" id="1_e0ud3"]
|
||||
[ext_resource type="Script" path="res://server_discovery.gd" id="2_hed18"]
|
||||
[ext_resource type="PackedScene" uid="uid://l2ehohbd1xhk" path="res://demo_game.tscn" id="3_2ln6b"]
|
||||
|
||||
[node name="Main" type="Control"]
|
||||
layout_mode = 3
|
||||
|
|
@ -28,18 +29,6 @@ grow_horizontal = 2
|
|||
grow_vertical = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="HostTextEdit" type="TextEdit" parent="BeforeConnect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
placeholder_text = "192.168.*.*"
|
||||
|
||||
[node name="RefreshButton" type="Button" parent="BeforeConnect"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(0, 64)
|
||||
layout_mode = 2
|
||||
text = "Refresh"
|
||||
|
||||
[node name="HostButton" type="Button" parent="BeforeConnect"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(0, 64)
|
||||
|
|
@ -59,54 +48,24 @@ unique_name_in_owner = true
|
|||
unique_name_in_owner = true
|
||||
script = ExtResource("2_hed18")
|
||||
|
||||
[node name="AfterConnect" type="VBoxContainer" parent="."]
|
||||
[node name="AfterConnect" type="Control" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -187.5
|
||||
offset_top = -88.5
|
||||
offset_right = 187.5
|
||||
offset_bottom = 88.5
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="CounterLabel" type="Label" parent="AfterConnect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme_override_font_sizes/font_size = 64
|
||||
text = "1"
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
[node name="DemoGame" parent="AfterConnect" instance=ExtResource("3_2ln6b")]
|
||||
layout_mode = 1
|
||||
|
||||
[node name="DisconnectButton" type="Button" parent="AfterConnect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
offset_left = 966.0
|
||||
offset_right = 1152.0
|
||||
offset_bottom = 31.0
|
||||
size_flags_horizontal = 8
|
||||
text = "Disconnect"
|
||||
|
||||
[node name="Actions" type="HBoxContainer" parent="AfterConnect"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DecrementButton" type="Button" parent="AfterConnect/Actions"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "-"
|
||||
|
||||
[node name="IncrementButton" type="Button" parent="AfterConnect/Actions"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "+"
|
||||
|
||||
[node name="StartGameButton" type="Button" parent="AfterConnect"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Start Game"
|
||||
|
|
|
|||
|
|
@ -10,10 +10,15 @@ signal rps_move(move: String)
|
|||
@export var energy_label: Label
|
||||
|
||||
var match_manager: MatchManager
|
||||
var show_buttons: bool
|
||||
var signal_connected: bool
|
||||
|
||||
func attach(match_manager: MatchManager):
|
||||
func attach(match_manager: MatchManager, show_buttons: bool = true):
|
||||
self.show_buttons = show_buttons
|
||||
self.match_manager = match_manager
|
||||
match_manager.state_transitioned.connect(_on_update)
|
||||
if !signal_connected:
|
||||
match_manager.state_transitioned.connect(_on_update)
|
||||
signal_connected = true
|
||||
|
||||
func _on_update(transition):
|
||||
for child in deck.get_children():
|
||||
|
|
@ -28,13 +33,28 @@ func _on_update(transition):
|
|||
monster_health_label.text = "Health: " + str(monster.health)
|
||||
incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
|
||||
if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
|
||||
|
||||
if (
|
||||
match_manager.phase != Match.Phase.SUMMON && show_buttons
|
||||
) or (
|
||||
match_manager.phase == Match.Phase.SUMMON and player.monster and player.monster.health > 0 && show_buttons
|
||||
):
|
||||
var skip_btn = Button.new()
|
||||
skip_btn.text = "Skip"
|
||||
skip_btn.button_up.connect(func (): play_card.emit(null))
|
||||
deck.add_child(skip_btn)
|
||||
|
||||
for card: Card in player.hand:
|
||||
if match_manager.phase == Match.Phase.SUMMON and card is not MonsterCard:
|
||||
continue
|
||||
if (match_manager.phase == Match.Phase.SUPPORT_1 or match_manager.phase == Match.Phase.SUPPORT_2) and card is not SupportCard:
|
||||
continue
|
||||
if match_manager.phase == Match.Phase.SUPPORT_1 and card.type == "red":
|
||||
#if match_manager.phase == Match.Phase.SUMMON and card is not MonsterCard:
|
||||
#continue
|
||||
#if (match_manager.phase == Match.Phase.SUPPORT_1 or match_manager.phase == Match.Phase.SUPPORT_2) and card is not SupportCard:
|
||||
#continue
|
||||
#if match_manager.phase == Match.Phase.SUPPORT_1 and card.type == "red":
|
||||
#continue
|
||||
|
||||
if !show_buttons :
|
||||
continue
|
||||
|
||||
var btn = Button.new()
|
||||
btn.text = card.id
|
||||
btn.button_up.connect(func (): play_card.emit(card))
|
||||
|
|
@ -44,10 +64,16 @@ func _on_update(transition):
|
|||
card is SupportCard and match_manager.phase != Match.Phase.SUPPORT_1 and match_manager.phase != Match.Phase.SUPPORT_2
|
||||
) or (
|
||||
card is SupportCard and card.type == "red" and match_manager.phase != Match.Phase.SUPPORT_2
|
||||
) or (
|
||||
card is MonsterCard and match_manager.phase == Match.Phase.SUMMON and player.monster and player.monster.health > 0
|
||||
)
|
||||
deck.add_child(btn)
|
||||
if match_manager.phase == Match.Phase.RPS:
|
||||
for move in ["rock", "paper", "scissors"]:
|
||||
|
||||
if !show_buttons:
|
||||
continue
|
||||
|
||||
var btn = Button.new()
|
||||
btn.text = move
|
||||
btn.button_up.connect(func (): rps_move.emit(move))
|
||||
|
|
|
|||
|
|
@ -22,3 +22,4 @@ Match="*res://tcg/match/match.gd"
|
|||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
textures/vram_compression/import_etc2_astc=true
|
||||
|
|
|
|||
2
tcg/match/action/action_skip_card.gd
Normal file
2
tcg/match/action/action_skip_card.gd
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
extends Action
|
||||
class_name ActionSkipCard
|
||||
|
|
@ -29,6 +29,14 @@ func init(decks: Dictionary):
|
|||
cleanup()
|
||||
for player_id in [PLAYER_1_ID, PLAYER_2_ID]:
|
||||
var deck_shuffled = decks[player_id].duplicate() as Array[Card]
|
||||
|
||||
var first_monster = deck_shuffled.filter(func (card): return card is MonsterCard)[0]
|
||||
var first_monster_idx = deck_shuffled.find(first_monster)
|
||||
deck_shuffled.pop_at(first_monster_idx)
|
||||
var zero_idx_card = deck_shuffled.pop_at(0)
|
||||
deck_shuffled.insert(0, first_monster)
|
||||
deck_shuffled.insert(first_monster_idx, zero_idx_card)
|
||||
|
||||
deck_shuffled.shuffle()
|
||||
players[player_id] = MatchPlayer.new(player_id, deck_shuffled)
|
||||
|
||||
|
|
@ -75,11 +83,13 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
|
|||
"player": player_1,
|
||||
"card": player_1_action.card
|
||||
})
|
||||
player_1.hand.erase(player_1_action.card)
|
||||
if player_2_action is ActionPlayCard:
|
||||
support_cards.append({
|
||||
"player": player_2,
|
||||
"card": player_2_action.card
|
||||
})
|
||||
player_2.hand.erase(player_2_action.card)
|
||||
support_cards.sort_custom(func(a, b): return a.card.priority < b.card.priority)
|
||||
for played_card in support_cards:
|
||||
var player: MatchPlayer = played_card.player
|
||||
|
|
@ -102,11 +112,13 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
|
|||
"player": player_1,
|
||||
"card": player_1_action.card
|
||||
})
|
||||
player_1.hand.erase(player_1_action.card)
|
||||
if player_2_action is ActionPlayCard:
|
||||
support_cards.append({
|
||||
"player": player_2,
|
||||
"card": player_2_action.card
|
||||
})
|
||||
player_2.hand.erase(player_2_action.card)
|
||||
support_cards.sort_custom(func(a, b): return a.card.priority < b.card.priority)
|
||||
for played_card in support_cards:
|
||||
var player: MatchPlayer = played_card.player
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue