fix: all out attack scope

fix: HP placeholder
This commit is contained in:
istamarahsan 2025-01-26 11:36:53 +07:00
parent e7c0782099
commit 72a1418914
3 changed files with 6 additions and 4 deletions

View file

@ -6,7 +6,7 @@
[resource] [resource]
script = ExtResource("2_61mgn") script = ExtResource("2_61mgn")
scope = "instant" scope = "turn"
type = "green" type = "green"
effects = Array[ExtResource("1_fd50n")]([null]) effects = Array[ExtResource("1_fd50n")]([null])
name = "All-Out Attack" name = "All-Out Attack"

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=23 format=3 uid="uid://bgc0u117jqyr1"] [gd_scene load_steps=24 format=3 uid="uid://bgc0u117jqyr1"]
[ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"] [ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"]
[ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"] [ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"]
@ -159,7 +159,7 @@ offset_top = 24.0
offset_right = 251.0 offset_right = 251.0
offset_bottom = 47.0 offset_bottom = 47.0
grow_horizontal = 2 grow_horizontal = 2
text = "HP: +0" text = "HP +0"
[node name="HBoxContainer" type="HBoxContainer" parent="Own"] [node name="HBoxContainer" type="HBoxContainer" parent="Own"]
visible = false visible = false
@ -281,7 +281,7 @@ offset_right = 251.0
offset_bottom = -29.0 offset_bottom = -29.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
text = "HP: +0" text = "HP +0"
[node name="StartGameButton" type="Button" parent="."] [node name="StartGameButton" type="Button" parent="."]
layout_mode = 1 layout_mode = 1

View file

@ -42,12 +42,14 @@ func _ready():
support1_green.visible = false support1_green.visible = false
support2_green.visible = false support2_green.visible = false
support2_red.visible = false support2_red.visible = false
incoming_damage_label.visible = false
for child in deck.get_children(): for child in deck.get_children():
child.queue_free() child.queue_free()
func _on_update(transition): func _on_update(transition):
hovering_cards_duration.clear() hovering_cards_duration.clear()
selected_card = null selected_card = null
incoming_damage_label.visible = true
for child in deck.get_children(): for child in deck.get_children():
child.queue_free() child.queue_free()