feat: trying to make game
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55
player_side.gd
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55
player_side.gd
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extends Control
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signal play_card(card: Card)
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signal rps_move(move: String)
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@export var player_id: int
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@export var deck: Container
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@export var monster_name_label: Label
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@export var monster_health_label: Label
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@export var incoming_damage_label: Label
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@export var energy_label: Label
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var match_manager: MatchManager
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func attach(match_manager: MatchManager):
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self.match_manager = match_manager
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match_manager.state_transitioned.connect(_on_update)
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func _on_update(transition):
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for child in deck.get_children():
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child.queue_free()
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var player: MatchPlayer = match_manager.players.get(player_id) as MatchPlayer
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if not player:
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return
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energy_label.text = "Energy: " + str(player.energy)
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var monster = player.monster
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if monster:
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monster_name_label.text = "Name: " + monster.card.id
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monster_health_label.text = "Health: " + str(monster.health)
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incoming_damage_label.text = "Incoming Damage: " + str(monster.damage_incoming)
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if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
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for card: Card in player.hand:
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if match_manager.phase == Match.Phase.SUMMON and card is not MonsterCard:
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continue
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if (match_manager.phase == Match.Phase.SUPPORT_1 or match_manager.phase == Match.Phase.SUPPORT_2) and card is not SupportCard:
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continue
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if match_manager.phase == Match.Phase.SUPPORT_1 and card.type == "red":
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continue
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var btn = Button.new()
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btn.text = card.id
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btn.button_up.connect(func (): play_card.emit(card))
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btn.disabled = (
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card is MonsterCard and match_manager.phase != Match.Phase.SUMMON
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) or (
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card is SupportCard and match_manager.phase != Match.Phase.SUPPORT_1 and match_manager.phase != Match.Phase.SUPPORT_2
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) or (
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card is SupportCard and card.type == "red" and match_manager.phase != Match.Phase.SUPPORT_2
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)
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deck.add_child(btn)
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if match_manager.phase == Match.Phase.RPS:
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for move in ["rock", "paper", "scissors"]:
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var btn = Button.new()
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btn.text = move
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btn.button_up.connect(func (): rps_move.emit(move))
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deck.add_child(btn)
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