domain_models #1

Merged
kensi.chandrawan merged 4 commits from domain_models into main 2025-01-25 16:15:33 +07:00
30 changed files with 665 additions and 0 deletions

11
data/cards/baraga.tres Normal file
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[gd_resource type="Resource" script_class="MonsterCard" load_steps=2 format=3 uid="uid://cs7q8i7bvohmj"]
[ext_resource type="Script" path="res://tcg/card/monster_card.gd" id="1_v65bb"]
[resource]
script = ExtResource("1_v65bb")
rock = 100
paper = 100
scissors = 100
energy_cost = 3
base_health = 170

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[gd_resource type="Resource" script_class="SupportCard" load_steps=5 format=3 uid="uid://4eod3m0vc5a8"]
[ext_resource type="Script" path="res://tcg/card/support_card_effect_instance.gd" id="1_alamh"]
[ext_resource type="Resource" uid="uid://cvu0rtt5nggf" path="res://data/support_effects/heal.tres" id="2_3x5mu"]
[ext_resource type="Script" path="res://tcg/card/support_card.gd" id="2_72hmi"]
[sub_resource type="Resource" id="Resource_88lmk"]
script = ExtResource("1_alamh")
magnitude = 5
effect = ExtResource("2_3x5mu")
[resource]
script = ExtResource("2_72hmi")
type = "green"
priority = 0
effects = Array[ExtResource("1_alamh")]([SubResource("Resource_88lmk")])

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[gd_resource type="Resource" script_class="MonsterCard" load_steps=2 format=3 uid="uid://di76avwc0gn8e"]
[ext_resource type="Script" path="res://tcg/card/monster_card.gd" id="1_j4601"]
[resource]
script = ExtResource("1_j4601")
rock = 50
paper = 50
scissors = 50
energy_cost = 1
base_health = 120

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[gd_resource type="Resource" script_class="SupportCardEffect" load_steps=2 format=3 uid="uid://cvu0rtt5nggf"]
[ext_resource type="Script" path="res://tcg/card/support_card_effect.gd" id="1_exmke"]
[resource]
script = ExtResource("1_exmke")

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extends Control
@export var player_1_deck: Array[Card]
@export var player_2_deck: Array[Card]
@onready var match_manager = $MatchManager
@onready var own_side = $Own
@onready var opponent_side = $Opponent
@onready var start_game_btn = $StartGameButton
var player_action_queue: Dictionary
var player_1_action: Action:
get:
return player_action_queue.get(MatchManager.PLAYER_1_ID)
set(value):
player_action_queue[MatchManager.PLAYER_1_ID] = value
var player_2_action: Action:
get:
return player_action_queue.get(MatchManager.PLAYER_2_ID)
set(value):
player_action_queue[MatchManager.PLAYER_2_ID] = value
func _ready() -> void:
match_manager.init({
MatchManager.PLAYER_1_ID: player_1_deck,
MatchManager.PLAYER_2_ID: player_2_deck
})
own_side.attach(match_manager)
opponent_side.attach(match_manager)
match_manager.state_transitioned.connect(_on_match_manager_state_transitioned)
var transition_history: Array[PhaseTransition] = []
func _on_match_manager_state_transitioned(transition: PhaseTransition):
start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME
transition_history.append(transition)
print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
func _on_start_game_button_button_up() -> void:
match_manager.resolve({})
func _on_own_play_card(card: Card) -> void:
player_1_action = ActionPlayCard.new(card)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_opponent_play_card(card: Card) -> void:
player_2_action = ActionPlayCard.new(card)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_own_rps_move(move: String) -> void:
player_1_action = ActionRPSMove.new(move)
if player_2_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()
func _on_opponent_rps_move(move: String) -> void:
player_2_action = ActionRPSMove.new(move)
if player_1_action:
match_manager.resolve(player_action_queue)
player_action_queue.clear()

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[gd_scene load_steps=8 format=3 uid="uid://bgc0u117jqyr1"]
[ext_resource type="Script" path="res://demo_game.gd" id="1_jn16u"]
[ext_resource type="Script" path="res://player_side.gd" id="2_w4tnt"]
[ext_resource type="Script" path="res://tcg/card/card.gd" id="2_xuft0"]
[ext_resource type="PackedScene" uid="uid://cikstg43mudkn" path="res://tcg/match/match_manager.tscn" id="3_3yhrl"]
[ext_resource type="Resource" uid="uid://cs7q8i7bvohmj" path="res://data/cards/baraga.tres" id="3_we1tk"]
[ext_resource type="Resource" uid="uid://4eod3m0vc5a8" path="res://data/cards/potion.tres" id="4_kkhfk"]
[ext_resource type="Resource" uid="uid://di76avwc0gn8e" path="res://data/cards/taiman.tres" id="5_3cm5x"]
[node name="DemoGame" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_jn16u")
player_1_deck = Array[ExtResource("2_xuft0")]([ExtResource("3_we1tk"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk")])
player_2_deck = Array[ExtResource("2_xuft0")]([ExtResource("5_3cm5x"), ExtResource("4_kkhfk"), ExtResource("4_kkhfk")])
[node name="Own" type="VBoxContainer" parent="." node_paths=PackedStringArray("deck", "monster_name_label", "monster_health_label", "incoming_damage_label", "energy_label")]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -131.0
grow_horizontal = 2
grow_vertical = 0
alignment = 2
script = ExtResource("2_w4tnt")
deck = NodePath("Hand")
monster_name_label = NodePath("Monster/VBoxContainer/NameLabel")
monster_health_label = NodePath("Monster/VBoxContainer/HealthLabel")
incoming_damage_label = NodePath("Monster/VBoxContainer/IncomingDamageLabel")
energy_label = NodePath("HBoxContainer/EnergyLabel")
[node name="Monster" type="HBoxContainer" parent="Own"]
custom_minimum_size = Vector2(0, 128)
layout_mode = 2
size_flags_horizontal = 4
alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Own/Monster"]
layout_mode = 2
[node name="NameLabel" type="Label" parent="Own/Monster/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
text = "Name:"
[node name="HealthLabel" type="Label" parent="Own/Monster/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
text = "Health:"
[node name="IncomingDamageLabel" type="Label" parent="Own/Monster/VBoxContainer"]
custom_minimum_size = Vector2(128, 0)
layout_mode = 2
size_flags_vertical = 3
text = "Incoming Damage:"
vertical_alignment = 2
[node name="HBoxContainer" type="HBoxContainer" parent="Own"]
layout_mode = 2
[node name="EnergyLabel" type="Label" parent="Own/HBoxContainer"]
layout_mode = 2
text = "Energy:"
[node name="Hand" type="HBoxContainer" parent="Own"]
layout_mode = 2
alignment = 1
[node name="Button" type="Button" parent="Own/Hand"]
layout_mode = 2
text = "CARD_1"
[node name="Button2" type="Button" parent="Own/Hand"]
layout_mode = 2
text = "CARD_2"
[node name="Button3" type="Button" parent="Own/Hand"]
layout_mode = 2
text = "CARD_3"
[node name="Opponent" type="VBoxContainer" parent="." node_paths=PackedStringArray("deck", "monster_name_label", "monster_health_label", "incoming_damage_label", "energy_label")]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 190.0
grow_horizontal = 2
script = ExtResource("2_w4tnt")
player_id = 1
deck = NodePath("Hand")
monster_name_label = NodePath("Monster/VBoxContainer/NameLabel")
monster_health_label = NodePath("Monster/VBoxContainer/HealthLabel")
incoming_damage_label = NodePath("Monster/VBoxContainer/IncomingDamageLabel")
energy_label = NodePath("EnergyLabel")
[node name="Hand" type="HBoxContainer" parent="Opponent"]
layout_mode = 2
alignment = 1
[node name="Button" type="Button" parent="Opponent/Hand"]
layout_mode = 2
text = "CARD_1"
[node name="Button2" type="Button" parent="Opponent/Hand"]
layout_mode = 2
text = "CARD_2"
[node name="Button3" type="Button" parent="Opponent/Hand"]
layout_mode = 2
text = "CARD_3"
[node name="EnergyLabel" type="Label" parent="Opponent"]
layout_mode = 2
text = "Energy:"
[node name="Monster" type="HBoxContainer" parent="Opponent"]
custom_minimum_size = Vector2(0, 128)
layout_mode = 2
size_flags_horizontal = 4
alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="Opponent/Monster"]
layout_mode = 2
[node name="NameLabel" type="Label" parent="Opponent/Monster/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
text = "Name: "
[node name="HealthLabel" type="Label" parent="Opponent/Monster/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
text = "Health:"
[node name="IncomingDamageLabel" type="Label" parent="Opponent/Monster/VBoxContainer"]
custom_minimum_size = Vector2(128, 0)
layout_mode = 2
size_flags_vertical = 3
text = "Incoming Damage:"
vertical_alignment = 2
[node name="StartGameButton" type="Button" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -132.0
offset_top = -59.5
offset_right = 132.0
offset_bottom = 59.5
grow_horizontal = 2
grow_vertical = 2
text = "Start Game"
[node name="MatchManager" parent="." instance=ExtResource("3_3yhrl")]
[connection signal="play_card" from="Own" to="." method="_on_own_play_card"]
[connection signal="rps_move" from="Own" to="." method="_on_own_rps_move"]
[connection signal="play_card" from="Opponent" to="." method="_on_opponent_play_card"]
[connection signal="rps_move" from="Opponent" to="." method="_on_opponent_rps_move"]
[connection signal="button_up" from="StartGameButton" to="." method="_on_start_game_button_button_up"]

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extends Control
signal play_card(card: Card)
signal rps_move(move: String)
@export var player_id: int
@export var deck: Container
@export var monster_name_label: Label
@export var monster_health_label: Label
@export var incoming_damage_label: Label
@export var energy_label: Label
var match_manager: MatchManager
func attach(match_manager: MatchManager):
self.match_manager = match_manager
match_manager.state_transitioned.connect(_on_update)
func _on_update(transition):
for child in deck.get_children():
child.queue_free()
var player: MatchPlayer = match_manager.players.get(player_id) as MatchPlayer
if not player:
return
energy_label.text = "Energy: " + str(player.energy)
var monster = player.monster
if monster:
monster_name_label.text = "Name: " + monster.card.id
monster_health_label.text = "Health: " + str(monster.health)
incoming_damage_label.text = "Incoming Damage: " + str(monster.health_delta)
if match_manager.phase in [Match.Phase.SUMMON, Match.Phase.SUPPORT_1, Match.Phase.SUPPORT_2]:
for card: Card in player.hand:
if match_manager.phase == Match.Phase.SUMMON and card is not MonsterCard:
continue
if (match_manager.phase == Match.Phase.SUPPORT_1 or match_manager.phase == Match.Phase.SUPPORT_2) and card is not SupportCard:
continue
if match_manager.phase == Match.Phase.SUPPORT_1 and card.type == "red":
continue
var btn = Button.new()
btn.text = card.id
btn.button_up.connect(func (): play_card.emit(card))
btn.disabled = (
card is MonsterCard and match_manager.phase != Match.Phase.SUMMON
) or (
card is SupportCard and match_manager.phase != Match.Phase.SUPPORT_1 and match_manager.phase != Match.Phase.SUPPORT_2
) or (
card is SupportCard and card.type == "red" and match_manager.phase != Match.Phase.SUPPORT_2
)
deck.add_child(btn)
if match_manager.phase == Match.Phase.RPS:
for move in ["rock", "paper", "scissors"]:
var btn = Button.new()
btn.text = move
btn.button_up.connect(func (): rps_move.emit(move))
deck.add_child(btn)

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@ -15,6 +15,10 @@ run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "Mobile") config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[autoload]
Match="*res://tcg/match/match.gd"
[rendering] [rendering]
renderer/rendering_method="mobile" renderer/rendering_method="mobile"

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extends Resource
class_name Card
var id: String:
get:
return resource_path.rsplit(".", true, 1)[0].rsplit("/", true, 1)[1]

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extends Card
class_name MonsterCard
@export var rock: int = 0
@export var paper: int = 0
@export var scissors: int = 0
@export var energy_cost: int = 1
@export var base_health: int = 100
var damage: Dictionary:
get:
return {
"rock": rock,
"paper": paper,
"scissors": scissors
}

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extends Card
class_name SupportCard
@export_enum("red", "green") var type = "green"
@export var priority: int = 0
@export var effects: Array[SupportCardEffectInstance] = [null]

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extends Resource
class_name SupportCardEffect
var id: String:
get:
return resource_path.rsplit(".", true, 1)[0].rsplit("/", true, 1)[1]

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extends Resource
class_name SupportCardEffectInstance
@export var magnitude: int
@export var effect: SupportCardEffect

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extends Resource
class_name Action

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extends Action
class_name ActionPlayCard
@export var card: Card
func _init(card: Card) -> void:
self.card = card

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extends Action
class_name ActionRPSMove
var move: String # rock | paper | scissors
func _init(move: String) -> void:
self.move = move

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extends Resource
class_name Event

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extends Event
class_name EventDamageDealt
var target_player_id: int
var amount: int
func _init(target_player_id: int, amount: int) -> void:
self.target_player_id = target_player_id
self.amount = amount

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extends Event
class_name EventCardDrawn
var player_id: int
var card: Card
func _init(player_id: int, card: Card) -> void:
self.player_id = player_id
self.card = card

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extends Event
class_name EventMonsterDied
var player_id: int
func _init(player_id: int) -> void:
self.player_id = player_id

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extends Event
class_name EventMonsterSummoned
var monster: MonsterCard
func _init(monster: MonsterCard) -> void:
self.monster = monster

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extends Event
class_name EventSupportEffectApplied
var player_id: int
var effect_instance: SupportCardEffectInstance
func _init(player_id: int, effect_instance: SupportCardEffectInstance) -> void:
self.player_id = player_id
self.effect_instance = effect_instance

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extends Node
enum Phase {
PREGAME = 0,
SUMMON = 1,
SUPPORT_1 = 2,
RPS = 3,
SUPPORT_2 = 4,
END
}
func phase_to_str(phase: Phase):
match phase:
Phase.PREGAME:
return "Pregame"
Phase.SUMMON:
return "Summon"
Phase.SUPPORT_1:
return "Support 1"
Phase.RPS:
return "RPS"
Phase.SUPPORT_2:
return "Support 2"
Phase.END:
return "End"

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extends Node
class_name MatchManager
signal match_begun
signal state_transitioned(transition: PhaseTransition)
const PLAYER_1_ID: int = 0
const PLAYER_2_ID: int = 1
var rps_wins = {
"rock": "scissors",
"scissors": "paper",
"paper": "rock"
}
var players: Dictionary
var player_1: MatchPlayer:
get:
return players[PLAYER_1_ID] as MatchPlayer
var player_2: MatchPlayer:
get:
return players[PLAYER_2_ID] as MatchPlayer
var phase: Match.Phase = Match.Phase.PREGAME
func _ready() -> void:
cleanup()
func init(decks: Dictionary):
cleanup()
for player_id in [PLAYER_1_ID, PLAYER_2_ID]:
var deck_shuffled = decks[player_id].duplicate() as Array[Card]
deck_shuffled.shuffle()
players[player_id] = MatchPlayer.new(player_id, deck_shuffled)
func cleanup():
for player_id in [PLAYER_1_ID, PLAYER_2_ID]:
var existing = players.get(player_id)
if existing:
existing.free()
phase = Match.Phase.PREGAME
func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
var initial_phase = phase
var events = [] as Array[Event]
var player_1_action = action_by_player_id.get(PLAYER_1_ID) as Action
var player_2_action = action_by_player_id.get(PLAYER_2_ID) as Action
match phase:
Match.Phase.PREGAME:
var CARDS_TO_DRAW: int = 3
for player: MatchPlayer in [player_1, player_2]:
var n_cards_to_draw = min(player.deck.size(), CARDS_TO_DRAW)
var drawn_cards = range(n_cards_to_draw).map(func(_i): return player.deck.pop_back()) as Array[Card]
for card in drawn_cards:
player.hand.push_back(card)
var drawn_card_events = drawn_cards.map(func(card): return EventCardDrawn.new(player.id, card))
events.append_array(
drawn_card_events
)
phase = Match.Phase.SUMMON
Match.Phase.SUMMON:
for player_id in action_by_player_id.keys():
var action = action_by_player_id[player_id]
if action is ActionPlayCard:
var card = action.card
if card is MonsterCard:
players[player_id].monster = _monster_from_card(card)
players[player_id].hand = players[player_id].hand.filter(func(card_in_hand): return card.id != card_in_hand.id)
events.append(EventMonsterSummoned.new(card))
if players.values().all(func(player: MatchPlayer): return player.monster):
phase = Match.Phase.SUPPORT_1
Match.Phase.SUPPORT_1:
var support_cards = []
if player_1_action is ActionPlayCard:
support_cards.append({
"player": player_1,
"card": player_1_action.card
})
if player_2_action is ActionPlayCard:
support_cards.append({
"player": player_2,
"card": player_2_action.card
})
support_cards.sort_custom(func(a, b): return a.card.priority < b.card.priority)
for played_card in support_cards:
var player: MatchPlayer = played_card.player
var card: SupportCard = played_card.card
events.append_array(_resolve_support_card_effects(player, card))
phase = Match.Phase.RPS
Match.Phase.RPS:
var tie = player_1_action.move == player_2_action.move
var player_1_win = rps_wins[player_1_action.move] == player_2_action.move
var player_2_win = rps_wins[player_2_action.move] == player_1_action.move
if tie or player_1_win:
player_2.monster.health_delta -= player_1.monster.card.damage[player_1_action.move]
if tie or player_2_win:
player_1.monster.health_delta -= player_2.monster.card.damage[player_2_action.move]
phase = Match.Phase.SUPPORT_2
Match.Phase.SUPPORT_2:
var support_cards = []
if player_1_action is ActionPlayCard:
support_cards.append({
"player": player_1,
"card": player_1_action.card
})
if player_2_action is ActionPlayCard:
support_cards.append({
"player": player_2,
"card": player_2_action.card
})
support_cards.sort_custom(func(a, b): return a.card.priority < b.card.priority)
for played_card in support_cards:
var player: MatchPlayer = played_card.player
var card: SupportCard = played_card.card
events.append_array(_resolve_support_card_effects(player, card))
for player: MatchPlayer in players.values():
var monster_final_health = player.monster.health + player.monster.health_delta
if monster_final_health <= 0:
player.monster = null
events.append(EventMonsterDied.new(player.id))
else:
player.monster.health += player.monster.health_delta
player.monster.health_delta = 0
var drawn_card = player.deck.pop_back()
if drawn_card:
player.hand.append(drawn_card)
events.append(EventCardDrawn.new(player.id, drawn_card))
var players_without_monster = players.values().filter(func (player): return player.monster == null)
if players_without_monster.size() == 0:
phase = Match.Phase.SUPPORT_1
elif players_without_monster.all(
func (player): return player.hand.any(func (it): return it is MonsterCard and it.energy_cost <= player.energy)
):
phase = Match.Phase.SUMMON
else:
phase = Match.Phase.END
_:
pass
var transition = PhaseTransition.new(events, initial_phase, phase)
state_transitioned.emit(transition)
return transition
func _monster_from_card(card: MonsterCard) -> MatchMonster:
return MatchMonster.new(card, card.base_health, 0)
func _resolve_support_card_effects(player: MatchPlayer, card: SupportCard) -> Array[Event]:
var events: Array[Event]
for effect_instance in card.effects:
var effect = effect_instance.effect
var magnitude = effect_instance.magnitude
match effect.id:
"heal":
player.monster.health_delta += magnitude
events.append(EventSupportEffectApplied.new(player.id, effect_instance))
return events

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@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cikstg43mudkn"]
[ext_resource type="Script" path="res://tcg/match/match_manager.gd" id="1_tkhvw"]
[node name="MatchManager" type="Node"]
script = ExtResource("1_tkhvw")

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extends RefCounted
class_name MatchMonster
var card: MonsterCard
var health: int
var health_delta: int
func _init(card: MonsterCard, health: int, health_delta: int) -> void:
self.card = card
self.health = health
self.health_delta = health_delta

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[gd_scene load_steps=2 format=3 uid="uid://d3dm1bnooaxmu"]
[ext_resource type="Script" path="res://tcg/match/match_monster.gd" id="1_o6dlj"]
[node name="Monster" type="Node"]
script = ExtResource("1_o6dlj")

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extends Object
class_name MatchPlayer
var id: int
var hand: Array[Card] = []
var deck: Array[Card]
var energy: int = 5
var monster: MatchMonster = null
func _init(id: int, deck: Array[Card]) -> void:
self.id = id
self.deck = deck

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[gd_scene load_steps=2 format=3 uid="uid://bwkfogonbhq6r"]
[ext_resource type="Script" path="res://tcg/match/match_player.gd" id="1_pdj3n"]
[node name="MatchPlayer" type="Node"]
script = ExtResource("1_pdj3n")

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extends RefCounted
class_name PhaseTransition
var events: Array[Event]
var from: Match.Phase
var to: Match.Phase
func _init(events: Array[Event], from: Match.Phase, to: Match.Phase) -> void:
self.events = events
self.from = from
self.to = to