feat: win-lose-tie at game end #4
4 changed files with 37 additions and 0 deletions
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@ -13,6 +13,7 @@ signal opponent_played_rts(move: String)
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@onready var own_side = $Own
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@onready var own_side = $Own
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@onready var opponent_side = $Opponent
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@onready var opponent_side = $Opponent
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@onready var start_game_btn = $StartGameButton
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@onready var start_game_btn = $StartGameButton
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@onready var win_lose_tie_label: Label = $"Win-Lose-Tie"
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var id_to_card: Dictionary = {}
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var id_to_card: Dictionary = {}
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@ -65,6 +66,10 @@ func _on_match_manager_state_transitioned(transition: PhaseTransition):
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start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME
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start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME
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transition_history.append(transition)
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transition_history.append(transition)
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_update_phase_info(transition.to)
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_update_phase_info(transition.to)
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if transition.to == Match.Phase.END:
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var game_ended_event: EventGameEnded = transition.events.filter(func (it): return it is EventGameEnded)[0]
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win_lose_tie_label.text = "TIE" if game_ended_event.winner_player_id == -1 else "YOU WON!" if game_ended_event.winner_player_id == id else "YOU LOST!"
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win_lose_tie_label.visible = true
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print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
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print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
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func _on_start_game_button_button_up() -> void:
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func _on_start_game_button_button_up() -> void:
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@ -338,6 +338,26 @@ theme = ExtResource("19_3iovu")
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theme_override_font_sizes/font_size = 24
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theme_override_font_sizes/font_size = 24
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text = "Support (2)"
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text = "Support (2)"
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[node name="Win-Lose-Tie" type="Label" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -365.0
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offset_top = -215.0
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offset_right = 365.0
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offset_bottom = 215.0
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("19_3iovu")
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theme_override_font_sizes/font_size = 52
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text = "YOU WON!"
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="play_card" from="Own" to="." method="_on_own_play_card"]
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[connection signal="play_card" from="Own" to="." method="_on_own_play_card"]
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[connection signal="rps_move" from="Own" to="." method="_on_own_rps_move"]
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[connection signal="rps_move" from="Own" to="." method="_on_own_rps_move"]
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[connection signal="button_down" from="Own/HBoxContainer/KertasButton" to="Own" method="_on_kertas_button_button_down"]
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[connection signal="button_down" from="Own/HBoxContainer/KertasButton" to="Own" method="_on_kertas_button_button_down"]
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7
tcg/match/event/event_game_ended.gd
Normal file
7
tcg/match/event/event_game_ended.gd
Normal file
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@ -0,0 +1,7 @@
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extends Event
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class_name EventGameEnded
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var winner_player_id: int
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func _init(winner_player_id: int) -> void:
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self.winner_player_id = winner_player_id
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@ -172,6 +172,7 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
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player.active_support_cards = player.active_support_cards.filter(func (card): return not card_expires_this_turn.call(card))
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player.active_support_cards = player.active_support_cards.filter(func (card): return not card_expires_this_turn.call(card))
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var players_without_monster = players.values().filter(func(player): return player.monster == null)
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var players_without_monster = players.values().filter(func(player): return player.monster == null)
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var players_without_monster_ids = players_without_monster.map(func (it): return it.id)
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if players_without_monster.size() == 0:
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if players_without_monster.size() == 0:
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phase = Match.Phase.SUPPORT_1
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phase = Match.Phase.SUPPORT_1
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elif players_without_monster.all(
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elif players_without_monster.all(
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@ -179,7 +180,11 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
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):
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):
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phase = Match.Phase.SUMMON
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phase = Match.Phase.SUMMON
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else:
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else:
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var player_1_lost = players_without_monster_ids.has(player_1.id)
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var player_2_lost = players_without_monster_ids.has(player_2.id)
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var winner_id = -1 if player_1_lost and player_2_lost else player_1.id if player_2_lost else player_2.id
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phase = Match.Phase.END
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phase = Match.Phase.END
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events.append(EventGameEnded.new(winner_id))
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_:
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_:
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pass
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pass
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var transition = PhaseTransition.new(events, initial_phase, phase)
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var transition = PhaseTransition.new(events, initial_phase, phase)
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