feat: win-lose-tie at game end #4

Merged
ahsan.istamar merged 3 commits from win-lose-tie into main 2025-01-26 11:33:26 +07:00
4 changed files with 37 additions and 0 deletions
Showing only changes of commit abd2feaab8 - Show all commits

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@ -13,6 +13,7 @@ signal opponent_played_rts(move: String)
@onready var own_side = $Own @onready var own_side = $Own
@onready var opponent_side = $Opponent @onready var opponent_side = $Opponent
@onready var start_game_btn = $StartGameButton @onready var start_game_btn = $StartGameButton
@onready var win_lose_tie_label: Label = $"Win-Lose-Tie"
var id_to_card: Dictionary = {} var id_to_card: Dictionary = {}
@ -65,6 +66,10 @@ func _on_match_manager_state_transitioned(transition: PhaseTransition):
start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME start_game_btn.visible = match_manager.phase == Match.Phase.PREGAME
transition_history.append(transition) transition_history.append(transition)
_update_phase_info(transition.to) _update_phase_info(transition.to)
if transition.to == Match.Phase.END:
var game_ended_event: EventGameEnded = transition.events.filter(func (it): return it is EventGameEnded)[0]
win_lose_tie_label.text = "TIE" if game_ended_event.winner_player_id == -1 else "YOU WON!" if game_ended_event.winner_player_id == id else "YOU LOST!"
win_lose_tie_label.visible = true
print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to)) print("Phase: ", Match.phase_to_str(transition.from), " -> ", Match.phase_to_str(transition.to))
func _on_start_game_button_button_up() -> void: func _on_start_game_button_button_up() -> void:

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@ -338,6 +338,26 @@ theme = ExtResource("19_3iovu")
theme_override_font_sizes/font_size = 24 theme_override_font_sizes/font_size = 24
text = "Support (2)" text = "Support (2)"
[node name="Win-Lose-Tie" type="Label" parent="."]
visible = false
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -365.0
offset_top = -215.0
offset_right = 365.0
offset_bottom = 215.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("19_3iovu")
theme_override_font_sizes/font_size = 52
text = "YOU WON!"
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="play_card" from="Own" to="." method="_on_own_play_card"] [connection signal="play_card" from="Own" to="." method="_on_own_play_card"]
[connection signal="rps_move" from="Own" to="." method="_on_own_rps_move"] [connection signal="rps_move" from="Own" to="." method="_on_own_rps_move"]
[connection signal="button_down" from="Own/HBoxContainer/KertasButton" to="Own" method="_on_kertas_button_button_down"] [connection signal="button_down" from="Own/HBoxContainer/KertasButton" to="Own" method="_on_kertas_button_button_down"]

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@ -0,0 +1,7 @@
extends Event
class_name EventGameEnded
var winner_player_id: int
func _init(winner_player_id: int) -> void:
self.winner_player_id = winner_player_id

View file

@ -172,6 +172,7 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
player.active_support_cards = player.active_support_cards.filter(func (card): return not card_expires_this_turn.call(card)) player.active_support_cards = player.active_support_cards.filter(func (card): return not card_expires_this_turn.call(card))
var players_without_monster = players.values().filter(func(player): return player.monster == null) var players_without_monster = players.values().filter(func(player): return player.monster == null)
var players_without_monster_ids = players_without_monster.map(func (it): return it.id)
if players_without_monster.size() == 0: if players_without_monster.size() == 0:
phase = Match.Phase.SUPPORT_1 phase = Match.Phase.SUPPORT_1
elif players_without_monster.all( elif players_without_monster.all(
@ -179,7 +180,11 @@ func resolve(action_by_player_id: Dictionary) -> PhaseTransition:
): ):
phase = Match.Phase.SUMMON phase = Match.Phase.SUMMON
else: else:
var player_1_lost = players_without_monster_ids.has(player_1.id)
var player_2_lost = players_without_monster_ids.has(player_2.id)
var winner_id = -1 if player_1_lost and player_2_lost else player_1.id if player_2_lost else player_2.id
phase = Match.Phase.END phase = Match.Phase.END
events.append(EventGameEnded.new(winner_id))
_: _:
pass pass
var transition = PhaseTransition.new(events, initial_phase, phase) var transition = PhaseTransition.new(events, initial_phase, phase)