fix: start game text & disconnect signal

This commit is contained in:
Kenshia 2025-01-25 11:50:10 +07:00
parent 3521732cd2
commit 0f5f1d466f

View file

@ -62,7 +62,6 @@ func _ready() -> void:
func _on_disconnect_clicked(): func _on_disconnect_clicked():
if (multiplayer.is_server()): if (multiplayer.is_server()):
server_discovery.disable_server() server_discovery.disable_server()
multiplayer.peer_connected.disconnect(_on_player_connected)
for peer_id in multiplayer.get_peers(): for peer_id in multiplayer.get_peers():
multiplayer.disconnect_peer(peer_id) multiplayer.disconnect_peer(peer_id)
@ -119,6 +118,8 @@ func _on_host_pressed():
_on_connected_ok() _on_connected_ok()
start_game_button.text = "Start Game (Not enough player)"
server_discovery.enable_server(active_port) server_discovery.enable_server(active_port)
func is_port_available(port: int) -> bool: func is_port_available(port: int) -> bool: